Live cohort58% offintermediate

AR / VR Development

Build immersive experiences with Unity and WebXR

4.8 rating 620 learners English + Tamil

About this course

One of the fastest-growing engineering fields in India, and still uncrowded. Build augmented and virtual reality applications with Unity, C# and WebXR — and ship them to a real headset or phone.

What you'll be able to do

Build AR applications that run on any Android/iOS phone
Develop VR experiences for Meta Quest and WebXR browsers
Write clean C# for interactive 3D scenes
Handle 3D math, physics, spatial audio and hand tracking
Optimize for the frame rates immersive apps demand
Publish a playable portfolio of immersive projects

Curriculum

4 modules · 18 live sessions · 40 hours

Week 1–2 · Unity & C# Foundations4 sessions
  • The Unity editor, scenes and GameObjects120m
  • C# scripting for interactive 3D120m
  • 3D math: vectors, transforms and rotations120m
  • Physics, colliders and interaction120m
Week 3–5 · Augmented Reality5 sessions
  • AR Foundation, ARCore and ARKit120m
  • Plane detection and object placement120m
  • Image tracking and marker-based AR120m
  • Building and deploying to your phone120m
  • AR project: 3D product viewer120m
Week 6–8 · Virtual Reality5 sessions
  • VR fundamentals, comfort and locomotion120m
  • Meta XR SDK and controller input120m
  • Hand tracking and grab interactions120m
  • Spatial audio and immersion design120m
  • VR project: interactive training sim120m
Week 9–10 · WebXR & Shipping4 sessions
  • WebXR and Three.js in the browser120m
  • Performance optimization for XR120m
  • Publishing and portfolio presentation120m
  • Capstone build + review120m

Projects you'll build

An AR product viewer that places 3D models in your room
A VR training simulation with hand interaction
A WebXR experience that runs directly in the browser

Tools & technologies

Unity 3DC#AR FoundationARCore / ARKitMeta XR SDKWebXRBlender basicsThree.js

Your mentor

MR
Meera Raghavan
XR Developer · ex-Unity, ex-Tata Elxsi

7 years shipping AR/VR for automotive and education clients. Unity-certified instructor.

Prerequisites

  • Basic programming in any language
  • A laptop with 8GB RAM and a dedicated GPU recommended
  • A headset is helpful but not required — we cover simulator workflows

Frequently asked

Do I need a VR headset to take this course?
No. We build and test using the Unity simulator and your phone for AR. A headset is useful for the VR module but is not mandatory.
Do I need to know C#?
No. We teach the C# you need from the ground up, assuming only basic programming logic.
What are the job prospects in AR/VR in India?
The field is growing across gaming, education, healthcare, automotive and manufacturing, with fewer trained candidates than most tech tracks. We cover portfolio building and where to apply.
What laptop do I need?
Unity runs on 8GB RAM, but 16GB and a dedicated GPU make the experience much smoother. We share full setup guidance before day one.